What’s the Deal with Low Poly Art?
Polycount varies a lot from game to game. Characters in an rts are much more low poly than characters in a fighting game, car models in Gran Turismo are much more than cars in Grand Theft Auto. Environments in first person shooters are much higher than environments in a flight sim.
Low Poly is a technique originally used for making 3D models and scenes for videogames, due to its render speed, which was achieved thanks to low polygonal resolution. Generating a 20,000 polygon model is one thing, but what about one with just 500? A fraction of that overly generous budget. While it is advisable to keep an eye on the polycount in almost every application, this more restrictive approach is vital to modelling for realtime graphics like game, VR or AR.